BlogOyun Geliştirme
The first 30 seconds of a mobile game: the moment retention is decided
Unique Game Studio25 July 20266 min read
In mobile games, D1 retention is usually decided not by deep systems but by the clarity of the first screen. When a player opens the app they look for three answers: what do I do here, how do I do it, and why should I continue?
Start with a single goal
Teaching several mechanics in the first session increases cognitive load. In Çanak Pişti we focused the first hand purely on playing a card; scoring, levels and tournaments were introduced in later sessions.
Exaggerate the feedback
The reward for a correct move must be immediate and visible. Sound, haptics and short animations together make the same mechanic feel far more satisfying.
Measure, then change
We measured every onboarding change in isolation. Changing two things at once makes it impossible to know which one worked.
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