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Where a small studio should — and should not — use AI

Unique Game Studio06 July 20267 min read
Where a small studio should — and should not — use AI

In small teams the scarcest resource is attention. We positioned AI to take over repetitive work that does not deserve attention.

Where it works

  • Localisation drafts: a first translation pass, followed by human editing.
  • Concept exploration: fast iteration while finding a direction.
  • Balance simulation: playing thousands of hands in seconds.

Where it does not

  • Final art: brand consistency still needs craft.
  • Game-feel decisions: we decide by playing, not by numbers.

The rule is simple: AI drafts, the team decides.

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