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Where a small studio should — and should not — use AI

Unique Game Studio06 July 20267 min read

In small teams the scarcest resource is attention. We positioned AI to take over repetitive work that does not deserve attention.

Where it works

  • Localisation drafts: a first translation pass, followed by human editing.
  • Concept exploration: fast iteration while finding a direction.
  • Balance simulation: playing thousands of hands in seconds.

Where it does not

  • Final art: brand consistency still needs craft.
  • Game-feel decisions: we decide by playing, not by numbers.

The rule is simple: AI drafts, the team decides.

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